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the online portfolio of Josiah Tullis

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PRODUCT STRATEGY | INTERACTION DESIGN

Microsoft Project

Microsoft Project is a project and portfolio management application that has been trusted by Fortune 500 companies for waterfall-based project management since the mid 1980's. Despite its popularity, it has lacked the elegance and ease-of-use of modern productivity tools– until now. I've worked for the last two years as part of a small team designing and building Microsoft's next-gen work management offerings from the ground-up.

FULL PROJECT ⟶
INDUSTRIAL DESIGN | INTERACTION DESIGN

Utopia Labs

I helped lead product design at Utopia Labs, a startup building DAO-native tooling to streamline operations & standardize treasury transparency

FULL PROJECT ⟶
PRODUCT STRATEGY | INTERACTION DESIGN

Twitch Digital Asset Management

I helped lead a comprehensive redesign of Twitch's digital asset management suite where creators on the platform upload and manage subscription benefits, including brand-new animated emotes. Our worked shipped in June 2021 to overwhelmingly positive community and creator reception.

FULL PROJECT ⟶
PRODUCT STRATEGY | INTERACTION DESIGN

Canary Mobile App

Canary was a cannabis marketplace and on-demand mobile delivery service. I co-founded the company in April 2014 with two friends. As an early-stage startup, I found myself in many different roles at Canary: legal research, business strategy, community building, recruiting, and sales. My experience in these roles, especially working to sell the product, helped inform my product design decisions.

FULL PROJECT ⟶
INDUSTRIAL DESIGN | INTERACTION DESIGN

Fluke Three-Phase Power Multimeter

Several classmates and I spent twelve weeks redesigning the multimeter for industrial use. This project was sponsored by Fluke Corporation, a leading manufacturer of tools for professionals. Upon completion we presented our work to the engineering, business, and design teams at Fluke. Because it is now owned by Fluke Corporation some elements of this project cannot be shown here.

FULL PROJECT ⟶
INDUSTRIAL DESIGN | INTERACTION DESIGN

Adapt Prosthetic Platform

For my undergraduate capstone I chose to envision the future of the below-the-knee prosthesis using cutting edge design techniques. Together with my partner Justin Taylor, we used the automatic generation of parametric design concepts driven by live user-comfort data to test for the optimal solution. This project introduced me to several new technologies and helped me understand how the design process can be enhanced with automation.

FULL PROJECT ⟶
INTERACTION DESIGN

Self Checkout Experience

Customers find self-checkout machines frustrating and difficult to use. Frequent need for attendant assistance has created an experience that actually takes longer than a traditional checkout line. Supermarket managers find that these kiosks have a large, inflexible footprint, and employees find that the kiosk layout is difficult to manage and creates highly inefficient walking patterns.

FULL PROJECT ⟶